Documentation

Create a Virtual World

Creating a virtual world involves several tasks. You can use the 3D World Editor throughout the process of building a virtual world, and you can perform the tasks in many different ways.

For a step-by-step tutorial about building a virtual world using the 3D World Editor, seeBuild and Connect a Virtual World.

Here is an example of a common workflow for creating a virtual world using the 3D World Editor. This example workflow includes optional tasks and a small subset of the types of tasks that you can perform. For more information, seeEdit a Virtual World.

  1. Open a new virtual world 3D file.

  2. Under theROOTnode, optionally add:

    • AWorldInfonode to document the virtual world.

    • ANavigationInfonode to define overall navigation characteristics of the virtual world, such as the Avatar size.

  3. Under theROOTnode, add aTransformnode in the virtual world for each object that you want to share properties with other object in that sameTransformnode.

  4. Under theTransformnode, include nodes in a hierarchy, such as:

    children Shape appearance Appearance material Material texture textureTransform Geometry Box
  5. Use theobject properties editpane to change default property values to create the effects that you want.

  6. To define aspects (such as textures) for virtual world objects, insert 3D World Editor library objects. Give aDEFname to each object that you create, so that you can access them using金宝app®3D Animation™.

  7. In thevirtual world display窗格中,使用上下文u to specify display characteristics, such as:

    • View characteristics (for example, zooming and a navigation panel)

    • Viewpoints

    • Navigation characteristics (for example, methods (such as fly or walk) and speed)

    • Rendering techniques (for example, antialiasing, lighting, and transparency)

  8. Save or export the virtual world 3D file.

See Also

Functions

Related Topics